Posted: March 25th, 2006 | Author: Simon | Filed under: Journal | Comments Off
In the past few weeks I’ve been listening a lot to movie and game soundtracks (for no apparent reason) and I’ve come to the conclusion that the best soundtrack ever made might very well be Vangelis‘ soundtrack for Blade Runner.
The last track “Tears in the Rain” with Rutger Hauers magnum opus voice-over of the dilemma faced when he is no longer functioning.
“I’ve seen things you people wouldn’t believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser Gate. All those … moments will be lost in time, like tears in rain. Time to die.
That, my friends, is fucking art.
Posted: March 15th, 2006 | Author: Simon | Filed under: Clippings | Comments Off
Yesterday when my son was taking a nap, I played Shadow Of The Colossus for a hour or so. That game is a pure masterpiece by any standard, and if you own a PS2 and have not played this game yet you’re really missing out on a very unique experience. And if you do not own a PS2 yet, this most certainly is the game that should have you convinced to go a and get one (the consoles are damn cheap at the moment)
But that was not the real point of this post. What I really wanted to tell about is when the line between games and reality sometimes overlap in some very fun ways; when my son woke up from his nap I started played with him on the floor. He is very much into crawling and climbing at the moment even though he’s not very good at any of it, but that is not slowing him down.
At one time I sitting on the couch and he started to climb up my leg and he accidentally pinched my leg which made me bend down and in that instance he grabbed the collar of my sweater and pulled himself up, and in a very few seconds he had climbed from the floor and was now hanging around my neck. Having just played Shadow Of The Colossus I just couldn’t stop smiling at this; my son was playing a real-life version Shadow Of The Colossus.
Posted: March 5th, 2006 | Author: Simon | Filed under: Clippings | Comments Off
By way of Binary Bonsai, I’ve downloaded the soundtrack for LucasArts masterpiece of an adventure game: The Dig.
Michael Land has with this soundtrack made one of the most memorable soundtracks for computer games ever, and it still stands as a high mark to this day. Read an interview with him at The Dig Museum.
And even though it got some bad reviews when it came out, it still stand as for me as one of the best adventure game experiences, without doubt the most serious one from LucasArts (even if that doesn’t really say anything).
Posted: March 2nd, 2006 | Author: Simon | Filed under: Clippings | 2 Comments »
Will Wright narrates this tech demonstration at the Game Developer’s Conference of his new and revolutionary game, Spore. An absolutely amazing and inventive game that seems to have endless possibilities.
read more | digg story