Prototyping as a game design tool
Posted: October 31st, 2006 | Author: Simon | Filed under: Noteworthy | Comments OffToday I held my first real lecture. It took place at the IT-University of Copenhagen and the topic was as stated above, more or less the 45 min. version of our master thesis.
I was a great honour for me to “return to the mother ship” and give some advice to the new students doing the game design course.
After the presentation I had the opportunity to walk around a look at their progress with their games. Some of them looked really good and had some great ideas behind them.
Download all the slides here (PDF)